A mysterious resident has taken possession of an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and factions concerned about the economic fallout. Eager to have the matter dealt with quietly and diplomatically, interested parties dispatch a select set of adventurers to make a deal with the paranoid and potentially unstable occupant.
For Adventurers League characters between level 5-10. Log sheets must be available upon request.